nature-sim/Entities/GroundTile
Dan Baker b5bf7619e6 Implements procedural ground tile generation
Adds procedural ground tile generation with chunking for improved performance.

Includes:
- Ground tile entity with debug text and cell information
- Grass and tree placement based on cell data
- Ground shader for visual representation
- Chunk loading and unloading system based on player position
2025-06-24 13:14:21 +01:00
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assets Implements procedural ground tile generation 2025-06-24 13:14:21 +01:00
scripts Implements procedural ground tile generation 2025-06-24 13:14:21 +01:00
ground_tile.gd Implements procedural ground tile generation 2025-06-24 13:14:21 +01:00
ground_tile.gd.uid Loads of stuff 2025-06-23 19:39:55 +01:00
GroundTile.gdshader Implements procedural ground tile generation 2025-06-24 13:14:21 +01:00
GroundTile.gdshader.uid Implements procedural ground tile generation 2025-06-24 13:14:21 +01:00
GroundTile.tscn Implements procedural ground tile generation 2025-06-24 13:14:21 +01:00