Adds procedural ground tile generation with chunking for improved performance. Includes: - Ground tile entity with debug text and cell information - Grass and tree placement based on cell data - Ground shader for visual representation - Chunk loading and unloading system based on player position |
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| .. | ||
| grass.gd | ||
| grass.gd.uid | ||
| grass_multimesh.gd | ||
| grass_multimesh.gd.uid | ||
| trees.gd | ||
| trees.gd.uid | ||