nature-sim/Entities/GroundTile
Dan Baker ea5006e8a2 Improves tree and ground tile appearance
Refactors tree spawning and rendering:
- Adds seasonal color variations for trees via scripts.
- Introduces `ColorStorage` to manage tree and grass colors
- Removes unused code from tree spawning logic.
- Adjusts ground tile color for better visual appeal.
- Hides debug text on ground tiles.
2025-06-28 17:21:50 +01:00
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assets Implements procedural ground tile generation 2025-06-24 13:14:21 +01:00
scripts Improves tree and ground tile appearance 2025-06-28 17:21:50 +01:00
ground_tile.gd Improves tree and ground tile appearance 2025-06-28 17:21:50 +01:00
ground_tile.gd.uid Loads of stuff 2025-06-23 19:39:55 +01:00
GroundTile.gdshader Implements procedural ground tile generation 2025-06-24 13:14:21 +01:00
GroundTile.gdshader.uid Implements procedural ground tile generation 2025-06-24 13:14:21 +01:00
GroundTile.tscn Improves tree and ground tile appearance 2025-06-28 17:21:50 +01:00