nature-sim/Entities/GroundTile/scripts
Dan Baker ea5006e8a2 Improves tree and ground tile appearance
Refactors tree spawning and rendering:
- Adds seasonal color variations for trees via scripts.
- Introduces `ColorStorage` to manage tree and grass colors
- Removes unused code from tree spawning logic.
- Adjusts ground tile color for better visual appeal.
- Hides debug text on ground tiles.
2025-06-28 17:21:50 +01:00
..
grass.gd Tree collisions and highlights 2025-06-26 18:28:33 +01:00
grass.gd.uid Implements procedural ground tile generation 2025-06-24 13:14:21 +01:00
grass_multimesh.gd Tree collisions and highlights 2025-06-26 18:28:33 +01:00
grass_multimesh.gd.uid Implements procedural ground tile generation 2025-06-24 13:14:21 +01:00
trees.gd Improves tree and ground tile appearance 2025-06-28 17:21:50 +01:00
trees.gd.uid Implements procedural ground tile generation 2025-06-24 13:14:21 +01:00