Refactors tree spawning and rendering: - Adds seasonal color variations for trees via scripts. - Introduces `ColorStorage` to manage tree and grass colors - Removes unused code from tree spawning logic. - Adjusts ground tile color for better visual appeal. - Hides debug text on ground tiles. |
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| .. | ||
| grass.gd | ||
| grass.gd.uid | ||
| grass_multimesh.gd | ||
| grass_multimesh.gd.uid | ||
| trees.gd | ||
| trees.gd.uid | ||