nature-sim/stages/Test3D
Dan Baker f98773237e Implements tree visibility occlusion system.
Adds tree fading based on camera line of sight.
Trees now fade out when they obstruct the player's view,
improving visibility.

Also includes several fixes:
- Fixes tree distribution.
- Adds a see-through shader.
- Adds camera and occlusion scripts.
2025-07-01 10:32:21 +01:00
..
assets Adds bushes and flowers to ground tiles 2025-06-29 10:58:18 +01:00
camera_3d.gd Implements tree visibility occlusion system. 2025-07-01 10:32:21 +01:00
camera_3d.gd.uid Loads of stuff 2025-06-23 19:39:55 +01:00
camera_pivot.gd Loads of stuff 2025-06-23 19:39:55 +01:00
camera_pivot.gd.uid Loads of stuff 2025-06-23 19:39:55 +01:00
directional_light_3d.gd Loads of stuff 2025-06-23 19:39:55 +01:00
directional_light_3d.gd.uid Loads of stuff 2025-06-23 19:39:55 +01:00
GrassMaterialOverride.tres Improves tree and ground tile appearance 2025-06-28 17:21:50 +01:00
new_environment.tres Implements tree visibility occlusion system. 2025-07-01 10:32:21 +01:00
omni_light_3d.gd Loads of stuff 2025-06-23 19:39:55 +01:00
omni_light_3d.gd.uid Loads of stuff 2025-06-23 19:39:55 +01:00
particles.gd Adds bushes and flowers to ground tiles 2025-06-29 10:58:18 +01:00
particles.gd.uid Adds bushes and flowers to ground tiles 2025-06-29 10:58:18 +01:00
Test3d.tscn Implements tree visibility occlusion system. 2025-07-01 10:32:21 +01:00
tile_map_test.gd Tree collisions and highlights 2025-06-26 18:28:33 +01:00
tile_map_test.gd.uid Loads of stuff 2025-06-23 19:39:55 +01:00