Refactor bee gather state and update game state
Removed unused code in the bee gathering function, enhancing readability. Also added a new boolean variable 'spawn_snails' in the game state reset function to control snail spawning.
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908f834181
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2 changed files with 1 additions and 9 deletions
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@ -16,15 +16,6 @@ func enter(_msg := {}):
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randomize()
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randomize()
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target = bee.get_global_position() + Vector2(randi_range(-100, 100), randi_range(-100, 100))
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target = bee.get_global_position() + Vector2(randi_range(-100, 100), randi_range(-100, 100))
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#animator.play("Idle")
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#if !bee.in_range_of_flowers:
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# ## Go home bee, you're drunk
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# state_transition.emit(self, "Idle")
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func update(_delta : float):
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func update(_delta : float):
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if bee.in_range_of_flowers:
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if bee.in_range_of_flowers:
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@ -90,6 +90,7 @@ func reset():
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gathered_nectar = 0
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gathered_nectar = 0
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drones_used = 0
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drones_used = 0
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dead_bees = 0
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dead_bees = 0
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spawn_snails = false
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func reset_cursor():
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func reset_cursor():
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Input.set_custom_mouse_cursor(default_cursor, Input.CURSOR_ARROW, Vector2(8, 8))
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Input.set_custom_mouse_cursor(default_cursor, Input.CURSOR_ARROW, Vector2(8, 8))
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