Bees return nectar, UI stuff

This commit is contained in:
Dan Baker 2024-05-04 15:13:59 +01:00
parent 76e7ec7ec7
commit 5865778c77
12 changed files with 175 additions and 17 deletions

View file

@ -1,4 +1,4 @@
[gd_scene load_steps=13 format=3 uid="uid://deek6uv574xas"] [gd_scene load_steps=14 format=3 uid="uid://deek6uv574xas"]
[ext_resource type="Script" path="res://entities/scripts/bee.gd" id="1_pnu7x"] [ext_resource type="Script" path="res://entities/scripts/bee.gd" id="1_pnu7x"]
[ext_resource type="Script" path="res://entities/scripts/finite_state_machine.gd" id="1_t3s5d"] [ext_resource type="Script" path="res://entities/scripts/finite_state_machine.gd" id="1_t3s5d"]
@ -7,9 +7,7 @@
[ext_resource type="Script" path="res://entities/scripts/bee_hit_box.gd" id="5_agq38"] [ext_resource type="Script" path="res://entities/scripts/bee_hit_box.gd" id="5_agq38"]
[ext_resource type="Script" path="res://entities/bee/states/bee_travelling.gd" id="5_qtx0r"] [ext_resource type="Script" path="res://entities/bee/states/bee_travelling.gd" id="5_qtx0r"]
[ext_resource type="Script" path="res://entities/bee/states/bee_sleeping.gd" id="7_6qlbu"] [ext_resource type="Script" path="res://entities/bee/states/bee_sleeping.gd" id="7_6qlbu"]
[ext_resource type="Script" path="res://entities/bee/states/bee_returning.gd" id="8_dptvu"]
[sub_resource type="Animation" id="Animation_t75ra"]
resource_name = "Idle"
[sub_resource type="Animation" id="Animation_iys4n"] [sub_resource type="Animation" id="Animation_iys4n"]
resource_name = "Flying" resource_name = "Flying"
@ -29,6 +27,9 @@ tracks/0/keys = {
"values": [Vector2(0, 0), Vector2(0, 10), Vector2(0, -10), Vector2(0, 10), Vector2(0, 0)] "values": [Vector2(0, 0), Vector2(0, 10), Vector2(0, -10), Vector2(0, 10), Vector2(0, 0)]
} }
[sub_resource type="Animation" id="Animation_t75ra"]
resource_name = "Idle"
[sub_resource type="Animation" id="Animation_0encb"] [sub_resource type="Animation" id="Animation_0encb"]
length = 0.001 length = 0.001
tracks/0/type = "value" tracks/0/type = "value"
@ -93,7 +94,11 @@ script = ExtResource("5_4vs4l")
[node name="Sleeping" type="Node" parent="StateMachine"] [node name="Sleeping" type="Node" parent="StateMachine"]
script = ExtResource("7_6qlbu") script = ExtResource("7_6qlbu")
[node name="Returning" type="Node" parent="StateMachine"]
script = ExtResource("8_dptvu")
[node name="Polygon2D" type="Polygon2D" parent="."] [node name="Polygon2D" type="Polygon2D" parent="."]
scale = Vector2(0.152885, 0.15978)
color = Color(1, 1, 0.0745098, 1) color = Color(1, 1, 0.0745098, 1)
polygon = PackedVector2Array(-18, -11, -6, -21, 17, -19, 23, 1, 3, 12, -18, 7) polygon = PackedVector2Array(-18, -11, -6, -21, 17, -19, 23, 1, 3, 12, -18, 7)
@ -101,5 +106,40 @@ polygon = PackedVector2Array(-18, -11, -6, -21, 17, -19, 23, 1, 3, 12, -18, 7)
position = Vector2(0, 2.46663) position = Vector2(0, 2.46663)
gravity = Vector2(0, 0) gravity = Vector2(0, 0)
[node name="Polygon2D" type="Polygon2D" parent="Polygon2D"]
position = Vector2(-13.0817, -6.25862)
scale = Vector2(0.5, 0.5)
color = Color(0, 0, 0, 1)
offset = Vector2(-9.53674e-07, -9.53674e-07)
polygon = PackedVector2Array(32.7043, -12.5172, 39.2451, -18.7759, 45.786, -12.5172, 39.2451, -6.25862)
[node name="Polygon2D5" type="Polygon2D" parent="Polygon2D"]
position = Vector2(-13.0817, 18.7759)
scale = Vector2(0.5, 0.5)
color = Color(0, 0, 0, 1)
offset = Vector2(-9.53674e-07, -9.53674e-07)
polygon = PackedVector2Array(32.7043, -12.5172, 39.2451, -18.7759, 45.786, -12.5172, 39.2451, -6.25862)
[node name="Polygon2D4" type="Polygon2D" parent="Polygon2D"]
position = Vector2(-26.1634, 18.7759)
scale = Vector2(0.5, 0.5)
color = Color(0, 0, 0, 1)
offset = Vector2(-9.53674e-07, -9.53674e-07)
polygon = PackedVector2Array(32.7043, -12.5172, 39.2451, -18.7759, 45.786, -12.5172, 39.2451, -6.25862)
[node name="Polygon2D3" type="Polygon2D" parent="Polygon2D"]
position = Vector2(-26.1634, -6.25862)
scale = Vector2(0.5, 0.5)
color = Color(0.30032, 0.200213, 0.0690995, 1)
offset = Vector2(-9.53674e-07, -9.53674e-07)
polygon = PackedVector2Array(32.7043, -12.5172, 39.2451, -18.7759, 78.4903, 12.5172, 65.4086, 25.0345)
[node name="Polygon2D2" type="Polygon2D" parent="Polygon2D"]
position = Vector2(-6.54086, 0)
scale = Vector2(0.5, 0.5)
color = Color(0, 0, 0, 1)
offset = Vector2(-9.53674e-07, -9.53674e-07)
polygon = PackedVector2Array(32.7043, -12.5172, 39.2451, -18.7759, 45.786, -12.5172, 39.2451, -6.25862)
[connection signal="area_entered" from="HitBox" to="HitBox" method="_on_area_entered"] [connection signal="area_entered" from="HitBox" to="HitBox" method="_on_area_entered"]
[connection signal="area_exited" from="HitBox" to="HitBox" method="_on_area_exited"] [connection signal="area_exited" from="HitBox" to="HitBox" method="_on_area_exited"]

View file

@ -5,9 +5,6 @@ class_name BeeIdle
var idle_time : float = 0.0 var idle_time : float = 0.0
func _ready():
Log.pr(bee, bee.nectar)
func enter(_msg := {}): func enter(_msg := {}):
Log.pr("I sit by idl-bee") Log.pr("I sit by idl-bee")
#animator.play("Idle") #animator.play("Idle")

View file

@ -0,0 +1,25 @@
extends State
class_name BeeReturning
@onready var bee = get_parent().get_parent() as Bee # I think this is bad but I dont care it works
@onready var target = get_tree().get_first_node_in_group("beehive")
func enter(_msg := {}):
Log.pr("I return to the hive!")
bee.animation_player.play("Flying")
func update(delta : float) -> void:
if target:
if bee.position.distance_to(target.position) > 3:
bee.velocity = (target.get_global_position() - bee.position).normalized() * bee.speed * delta
bee.move_and_collide(bee.velocity)
bee.look_at(target.position)
else:
# Deposit the nectar and return it idle state
bee.deposit_nectar()
state_transition.emit(self, "Idle")

View file

@ -5,10 +5,11 @@ class_name BeeTravelling
@onready var bee = get_parent().get_parent() as Bee # I think this is bad but I dont care it works @onready var bee = get_parent().get_parent() as Bee # I think this is bad but I dont care it works
var t = 0 var return_to_hive : bool = false
func enter(_msg := {}): func enter(_msg := {}):
Log.pr("I am on the move!") Log.pr("I am on the move!")
return_to_hive = false
## Get the next target location from the bee ## Get the next target location from the bee
if bee.just_gathering: if bee.just_gathering:
target = bee.get_current_director() # We want to go back the way we came target = bee.get_current_director() # We want to go back the way we came
@ -16,12 +17,22 @@ func enter(_msg := {}):
else: else:
target = bee.get_next_target() target = bee.get_next_target()
Log.pr(bee, target)
# If we have no target, we are returning to the hive
if !target:
Log.pr("No more drones to visit, going to go back to the hive")
return_to_hive = true
bee.animation_player.play("Flying") bee.animation_player.play("Flying")
pass
func update(delta : float) -> void: func update(delta : float) -> void:
if return_to_hive:
state_transition.emit(self, "Returning")
return
if target: if target:
if bee.position.distance_to(target.position) > 3: if bee.position.distance_to(target.position) > 3:
@ -36,4 +47,3 @@ func update(delta : float) -> void:
else: else:
state_transition.emit(self, "Idle") state_transition.emit(self, "Idle")
pass

View file

@ -56,7 +56,13 @@ func get_next_target():
latest_target_director = previous_drone.visit_order latest_target_director = previous_drone.visit_order
return previous_drone return previous_drone
pass func deposit_nectar():
GameState.add_nectar()
nectar = 0
latest_target_director = 0
just_gathering = false

View file

@ -15,6 +15,10 @@ run/main_scene="res://scenes/test_level.tscn"
config/features=PackedStringArray("4.2", "Forward Plus") config/features=PackedStringArray("4.2", "Forward Plus")
config/icon="res://icon.svg" config/icon="res://icon.svg"
[autoload]
GameState="*res://utility/game_state.gd"
[display] [display]
window/size/viewport_width=1280 window/size/viewport_width=1280

View file

@ -0,0 +1,3 @@
[gd_resource type="Theme" format=3 uid="uid://cpkvret5gi66h"]
[resource]

View file

@ -6,8 +6,8 @@ var bee = preload("res://entities/Bee.tscn")
@onready var beehive = get_node("../Beehive") @onready var beehive = get_node("../Beehive")
var bee_count = 0 var bee_count = 0
var max_bees = 10 var max_bees = 100
var spawn_interval = 3 var spawn_interval = 0.5
var spawn_timer = 0.0 var spawn_timer = 0.0
func _ready(): func _ready():
@ -17,7 +17,6 @@ func spawn_bee():
var bee_instance = bee.instantiate() var bee_instance = bee.instantiate()
add_child(bee_instance) add_child(bee_instance)
bee_instance.position = beehive.global_position bee_instance.position = beehive.global_position
# bee_instance.connect("bee_died", self, "bee_died")
func _process(delta): func _process(delta):
spawn_timer += delta spawn_timer += delta

View file

@ -1,10 +1,12 @@
[gd_scene load_steps=7 format=3 uid="uid://mk5n0hrwk4yi"] [gd_scene load_steps=9 format=3 uid="uid://mk5n0hrwk4yi"]
[ext_resource type="Script" path="res://scenes/scripts/test_level.gd" id="1_lgt1m"] [ext_resource type="Script" path="res://scenes/scripts/test_level.gd" id="1_lgt1m"]
[ext_resource type="PackedScene" uid="uid://dyu4mucawjlu6" path="res://entities/Beehive.tscn" id="2_5ueyo"] [ext_resource type="PackedScene" uid="uid://dyu4mucawjlu6" path="res://entities/Beehive.tscn" id="2_5ueyo"]
[ext_resource type="Script" path="res://scenes/scripts/drone_manager.gd" id="2_474nc"] [ext_resource type="Script" path="res://scenes/scripts/drone_manager.gd" id="2_474nc"]
[ext_resource type="Script" path="res://scenes/scripts/bee_spawner.gd" id="2_qqqq4"] [ext_resource type="Script" path="res://scenes/scripts/bee_spawner.gd" id="2_qqqq4"]
[ext_resource type="Script" path="res://scenes/scripts/drone_controls.gd" id="3_rqkyv"] [ext_resource type="Script" path="res://scenes/scripts/drone_controls.gd" id="3_rqkyv"]
[ext_resource type="Theme" uid="uid://cpkvret5gi66h" path="res://resources/theme/game_theme.tres" id="6_1kbwe"]
[ext_resource type="PackedScene" uid="uid://b7eeptlk47ymd" path="res://ui/UiComponent.tscn" id="6_xuemm"]
[sub_resource type="CircleShape2D" id="CircleShape2D_usqp5"] [sub_resource type="CircleShape2D" id="CircleShape2D_usqp5"]
radius = 142.316 radius = 142.316
@ -17,7 +19,8 @@ position = Vector2(52, -26)
color = Color(0.329412, 0.494118, 0.392157, 1) color = Color(0.329412, 0.494118, 0.392157, 1)
polygon = PackedVector2Array(-141, -86, 1456, -97, 1337, 753, -193, 771) polygon = PackedVector2Array(-141, -86, 1456, -97, 1337, 753, -193, 771)
[node name="Beehive" parent="." instance=ExtResource("2_5ueyo")] [node name="Beehive" parent="." groups=["beehive"] instance=ExtResource("2_5ueyo")]
unique_name_in_owner = true
position = Vector2(163, 489) position = Vector2(163, 489)
[node name="Flower" type="Polygon2D" parent="."] [node name="Flower" type="Polygon2D" parent="."]
@ -54,8 +57,13 @@ polygon = PackedVector2Array(819, 301, 866, 278, 888, 364, 842, 319, 832, 373, 8
[node name="BeeSpawner" type="Node2D" parent="."] [node name="BeeSpawner" type="Node2D" parent="."]
script = ExtResource("2_qqqq4") script = ExtResource("2_qqqq4")
[node name="UiComponent" parent="." instance=ExtResource("6_xuemm")]
offset_right = 1280.0
offset_bottom = 720.0
[node name="DroneManager" type="Node2D" parent="." groups=["dronemanager"]] [node name="DroneManager" type="Node2D" parent="." groups=["dronemanager"]]
unique_name_in_owner = true unique_name_in_owner = true
z_index = 50
script = ExtResource("2_474nc") script = ExtResource("2_474nc")
[node name="SpawnedDrones" type="Node2D" parent="DroneManager"] [node name="SpawnedDrones" type="Node2D" parent="DroneManager"]
@ -82,6 +90,11 @@ offset_top = -31.0
offset_right = 155.5 offset_right = 155.5
grow_horizontal = 2 grow_horizontal = 2
grow_vertical = 0 grow_vertical = 0
theme = ExtResource("6_1kbwe")
theme_override_constants/margin_left = 10
theme_override_constants/margin_top = 10
theme_override_constants/margin_right = 10
theme_override_constants/margin_bottom = 10
[node name="DroneControls" type="HBoxContainer" parent="DroneManager/Control/MarginContainer"] [node name="DroneControls" type="HBoxContainer" parent="DroneManager/Control/MarginContainer"]
unique_name_in_owner = true unique_name_in_owner = true

28
ui/UiComponent.tscn Normal file
View file

@ -0,0 +1,28 @@
[gd_scene load_steps=2 format=3 uid="uid://b7eeptlk47ymd"]
[ext_resource type="Script" path="res://ui/scripts/ui_component.gd" id="1_6lnte"]
[node name="UiComponent" type="Control"]
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
script = ExtResource("1_6lnte")
[node name="MarginContainer" type="MarginContainer" parent="."]
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
theme_override_constants/margin_left = 10
theme_override_constants/margin_top = 10
theme_override_constants/margin_right = 10
theme_override_constants/margin_bottom = 10
[node name="NectarBar" type="ProgressBar" parent="MarginContainer"]
unique_name_in_owner = true
layout_mode = 2

View file

@ -0,0 +1,23 @@
extends Control
class_name UIComponent
var update_interval : float = 1
var last_update : float = 0
@onready var nectar_bar = get_node("%NectarBar")
func _ready():
Log.pr("UIComponent ready")
update_ui()
func _process(delta):
last_update += delta
if last_update > update_interval:
last_update = 0
update_ui()
func update_ui():
Log.pr("UIComponent update_ui")
nectar_bar.value = GameState.gathered_nectar

10
utility/game_state.gd Normal file
View file

@ -0,0 +1,10 @@
class_name GameStateManager extends Node
var gathered_nectar : int = 0
func _ready():
Log.pr("GameStateManager ready")
func add_nectar():
gathered_nectar += 1
Log.pr("Nectar gathered", gathered_nectar)