Bees return nectar, UI stuff
This commit is contained in:
parent
76e7ec7ec7
commit
5865778c77
12 changed files with 175 additions and 17 deletions
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@ -1,4 +1,4 @@
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[gd_scene load_steps=13 format=3 uid="uid://deek6uv574xas"]
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[gd_scene load_steps=14 format=3 uid="uid://deek6uv574xas"]
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[ext_resource type="Script" path="res://entities/scripts/bee.gd" id="1_pnu7x"]
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[ext_resource type="Script" path="res://entities/scripts/finite_state_machine.gd" id="1_t3s5d"]
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@ -7,9 +7,7 @@
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[ext_resource type="Script" path="res://entities/scripts/bee_hit_box.gd" id="5_agq38"]
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[ext_resource type="Script" path="res://entities/bee/states/bee_travelling.gd" id="5_qtx0r"]
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[ext_resource type="Script" path="res://entities/bee/states/bee_sleeping.gd" id="7_6qlbu"]
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[sub_resource type="Animation" id="Animation_t75ra"]
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resource_name = "Idle"
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[ext_resource type="Script" path="res://entities/bee/states/bee_returning.gd" id="8_dptvu"]
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[sub_resource type="Animation" id="Animation_iys4n"]
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resource_name = "Flying"
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@ -29,6 +27,9 @@ tracks/0/keys = {
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"values": [Vector2(0, 0), Vector2(0, 10), Vector2(0, -10), Vector2(0, 10), Vector2(0, 0)]
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}
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[sub_resource type="Animation" id="Animation_t75ra"]
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resource_name = "Idle"
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[sub_resource type="Animation" id="Animation_0encb"]
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length = 0.001
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tracks/0/type = "value"
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@ -93,7 +94,11 @@ script = ExtResource("5_4vs4l")
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[node name="Sleeping" type="Node" parent="StateMachine"]
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script = ExtResource("7_6qlbu")
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[node name="Returning" type="Node" parent="StateMachine"]
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script = ExtResource("8_dptvu")
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[node name="Polygon2D" type="Polygon2D" parent="."]
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scale = Vector2(0.152885, 0.15978)
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color = Color(1, 1, 0.0745098, 1)
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polygon = PackedVector2Array(-18, -11, -6, -21, 17, -19, 23, 1, 3, 12, -18, 7)
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@ -101,5 +106,40 @@ polygon = PackedVector2Array(-18, -11, -6, -21, 17, -19, 23, 1, 3, 12, -18, 7)
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position = Vector2(0, 2.46663)
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gravity = Vector2(0, 0)
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[node name="Polygon2D" type="Polygon2D" parent="Polygon2D"]
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position = Vector2(-13.0817, -6.25862)
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scale = Vector2(0.5, 0.5)
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color = Color(0, 0, 0, 1)
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offset = Vector2(-9.53674e-07, -9.53674e-07)
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polygon = PackedVector2Array(32.7043, -12.5172, 39.2451, -18.7759, 45.786, -12.5172, 39.2451, -6.25862)
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[node name="Polygon2D5" type="Polygon2D" parent="Polygon2D"]
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position = Vector2(-13.0817, 18.7759)
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scale = Vector2(0.5, 0.5)
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color = Color(0, 0, 0, 1)
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offset = Vector2(-9.53674e-07, -9.53674e-07)
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polygon = PackedVector2Array(32.7043, -12.5172, 39.2451, -18.7759, 45.786, -12.5172, 39.2451, -6.25862)
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[node name="Polygon2D4" type="Polygon2D" parent="Polygon2D"]
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position = Vector2(-26.1634, 18.7759)
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scale = Vector2(0.5, 0.5)
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color = Color(0, 0, 0, 1)
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offset = Vector2(-9.53674e-07, -9.53674e-07)
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polygon = PackedVector2Array(32.7043, -12.5172, 39.2451, -18.7759, 45.786, -12.5172, 39.2451, -6.25862)
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[node name="Polygon2D3" type="Polygon2D" parent="Polygon2D"]
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position = Vector2(-26.1634, -6.25862)
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scale = Vector2(0.5, 0.5)
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color = Color(0.30032, 0.200213, 0.0690995, 1)
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offset = Vector2(-9.53674e-07, -9.53674e-07)
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polygon = PackedVector2Array(32.7043, -12.5172, 39.2451, -18.7759, 78.4903, 12.5172, 65.4086, 25.0345)
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[node name="Polygon2D2" type="Polygon2D" parent="Polygon2D"]
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position = Vector2(-6.54086, 0)
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scale = Vector2(0.5, 0.5)
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color = Color(0, 0, 0, 1)
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offset = Vector2(-9.53674e-07, -9.53674e-07)
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polygon = PackedVector2Array(32.7043, -12.5172, 39.2451, -18.7759, 45.786, -12.5172, 39.2451, -6.25862)
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[connection signal="area_entered" from="HitBox" to="HitBox" method="_on_area_entered"]
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[connection signal="area_exited" from="HitBox" to="HitBox" method="_on_area_exited"]
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@ -5,9 +5,6 @@ class_name BeeIdle
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var idle_time : float = 0.0
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func _ready():
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Log.pr(bee, bee.nectar)
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func enter(_msg := {}):
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Log.pr("I sit by idl-bee")
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#animator.play("Idle")
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25
entities/bee/states/bee_returning.gd
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25
entities/bee/states/bee_returning.gd
Normal file
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@ -0,0 +1,25 @@
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extends State
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class_name BeeReturning
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@onready var bee = get_parent().get_parent() as Bee # I think this is bad but I dont care it works
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@onready var target = get_tree().get_first_node_in_group("beehive")
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func enter(_msg := {}):
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Log.pr("I return to the hive!")
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bee.animation_player.play("Flying")
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func update(delta : float) -> void:
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if target:
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if bee.position.distance_to(target.position) > 3:
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bee.velocity = (target.get_global_position() - bee.position).normalized() * bee.speed * delta
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bee.move_and_collide(bee.velocity)
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bee.look_at(target.position)
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else:
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# Deposit the nectar and return it idle state
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bee.deposit_nectar()
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state_transition.emit(self, "Idle")
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@ -5,10 +5,11 @@ class_name BeeTravelling
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@onready var bee = get_parent().get_parent() as Bee # I think this is bad but I dont care it works
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var t = 0
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var return_to_hive : bool = false
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func enter(_msg := {}):
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Log.pr("I am on the move!")
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return_to_hive = false
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## Get the next target location from the bee
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if bee.just_gathering:
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target = bee.get_current_director() # We want to go back the way we came
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@ -16,12 +17,22 @@ func enter(_msg := {}):
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else:
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target = bee.get_next_target()
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Log.pr(bee, target)
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# If we have no target, we are returning to the hive
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if !target:
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Log.pr("No more drones to visit, going to go back to the hive")
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return_to_hive = true
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bee.animation_player.play("Flying")
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pass
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func update(delta : float) -> void:
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if return_to_hive:
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state_transition.emit(self, "Returning")
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return
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if target:
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if bee.position.distance_to(target.position) > 3:
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@ -36,4 +47,3 @@ func update(delta : float) -> void:
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else:
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state_transition.emit(self, "Idle")
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pass
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@ -56,7 +56,13 @@ func get_next_target():
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latest_target_director = previous_drone.visit_order
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return previous_drone
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pass
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func deposit_nectar():
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GameState.add_nectar()
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nectar = 0
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latest_target_director = 0
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just_gathering = false
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@ -15,6 +15,10 @@ run/main_scene="res://scenes/test_level.tscn"
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config/features=PackedStringArray("4.2", "Forward Plus")
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config/icon="res://icon.svg"
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[autoload]
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GameState="*res://utility/game_state.gd"
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[display]
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window/size/viewport_width=1280
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3
resources/theme/game_theme.tres
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3
resources/theme/game_theme.tres
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@ -0,0 +1,3 @@
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[gd_resource type="Theme" format=3 uid="uid://cpkvret5gi66h"]
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[resource]
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@ -6,8 +6,8 @@ var bee = preload("res://entities/Bee.tscn")
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@onready var beehive = get_node("../Beehive")
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var bee_count = 0
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var max_bees = 10
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var spawn_interval = 3
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var max_bees = 100
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var spawn_interval = 0.5
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var spawn_timer = 0.0
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func _ready():
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@ -17,7 +17,6 @@ func spawn_bee():
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var bee_instance = bee.instantiate()
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add_child(bee_instance)
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bee_instance.position = beehive.global_position
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# bee_instance.connect("bee_died", self, "bee_died")
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func _process(delta):
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spawn_timer += delta
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@ -1,10 +1,12 @@
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[gd_scene load_steps=7 format=3 uid="uid://mk5n0hrwk4yi"]
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[gd_scene load_steps=9 format=3 uid="uid://mk5n0hrwk4yi"]
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[ext_resource type="Script" path="res://scenes/scripts/test_level.gd" id="1_lgt1m"]
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[ext_resource type="PackedScene" uid="uid://dyu4mucawjlu6" path="res://entities/Beehive.tscn" id="2_5ueyo"]
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[ext_resource type="Script" path="res://scenes/scripts/drone_manager.gd" id="2_474nc"]
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[ext_resource type="Script" path="res://scenes/scripts/bee_spawner.gd" id="2_qqqq4"]
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[ext_resource type="Script" path="res://scenes/scripts/drone_controls.gd" id="3_rqkyv"]
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[ext_resource type="Theme" uid="uid://cpkvret5gi66h" path="res://resources/theme/game_theme.tres" id="6_1kbwe"]
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[ext_resource type="PackedScene" uid="uid://b7eeptlk47ymd" path="res://ui/UiComponent.tscn" id="6_xuemm"]
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[sub_resource type="CircleShape2D" id="CircleShape2D_usqp5"]
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radius = 142.316
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@ -17,7 +19,8 @@ position = Vector2(52, -26)
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color = Color(0.329412, 0.494118, 0.392157, 1)
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polygon = PackedVector2Array(-141, -86, 1456, -97, 1337, 753, -193, 771)
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[node name="Beehive" parent="." instance=ExtResource("2_5ueyo")]
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[node name="Beehive" parent="." groups=["beehive"] instance=ExtResource("2_5ueyo")]
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unique_name_in_owner = true
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position = Vector2(163, 489)
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[node name="Flower" type="Polygon2D" parent="."]
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@ -54,8 +57,13 @@ polygon = PackedVector2Array(819, 301, 866, 278, 888, 364, 842, 319, 832, 373, 8
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[node name="BeeSpawner" type="Node2D" parent="."]
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script = ExtResource("2_qqqq4")
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[node name="UiComponent" parent="." instance=ExtResource("6_xuemm")]
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offset_right = 1280.0
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offset_bottom = 720.0
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[node name="DroneManager" type="Node2D" parent="." groups=["dronemanager"]]
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unique_name_in_owner = true
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z_index = 50
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script = ExtResource("2_474nc")
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[node name="SpawnedDrones" type="Node2D" parent="DroneManager"]
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@ -82,6 +90,11 @@ offset_top = -31.0
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offset_right = 155.5
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grow_horizontal = 2
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grow_vertical = 0
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theme = ExtResource("6_1kbwe")
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theme_override_constants/margin_left = 10
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theme_override_constants/margin_top = 10
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theme_override_constants/margin_right = 10
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theme_override_constants/margin_bottom = 10
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[node name="DroneControls" type="HBoxContainer" parent="DroneManager/Control/MarginContainer"]
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unique_name_in_owner = true
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28
ui/UiComponent.tscn
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28
ui/UiComponent.tscn
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@ -0,0 +1,28 @@
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[gd_scene load_steps=2 format=3 uid="uid://b7eeptlk47ymd"]
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[ext_resource type="Script" path="res://ui/scripts/ui_component.gd" id="1_6lnte"]
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[node name="UiComponent" type="Control"]
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layout_mode = 3
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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script = ExtResource("1_6lnte")
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[node name="MarginContainer" type="MarginContainer" parent="."]
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layout_mode = 1
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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theme_override_constants/margin_left = 10
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theme_override_constants/margin_top = 10
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theme_override_constants/margin_right = 10
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theme_override_constants/margin_bottom = 10
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[node name="NectarBar" type="ProgressBar" parent="MarginContainer"]
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unique_name_in_owner = true
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layout_mode = 2
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23
ui/scripts/ui_component.gd
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23
ui/scripts/ui_component.gd
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@ -0,0 +1,23 @@
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extends Control
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class_name UIComponent
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var update_interval : float = 1
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var last_update : float = 0
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@onready var nectar_bar = get_node("%NectarBar")
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func _ready():
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Log.pr("UIComponent ready")
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update_ui()
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func _process(delta):
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last_update += delta
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if last_update > update_interval:
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last_update = 0
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update_ui()
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func update_ui():
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Log.pr("UIComponent update_ui")
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nectar_bar.value = GameState.gathered_nectar
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10
utility/game_state.gd
Normal file
10
utility/game_state.gd
Normal file
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@ -0,0 +1,10 @@
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class_name GameStateManager extends Node
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var gathered_nectar : int = 0
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func _ready():
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Log.pr("GameStateManager ready")
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func add_nectar():
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gathered_nectar += 1
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Log.pr("Nectar gathered", gathered_nectar)
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