Adding loads of icons and starting refactor of weapons and mods

This commit is contained in:
Dan Baker 2025-05-07 08:57:34 +01:00
parent 1a959fbc0c
commit f97521decc
4411 changed files with 74792 additions and 42 deletions

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[gd_scene load_steps=2 format=3 uid="uid://dxk87qi05ffqy"]
[ext_resource type="Script" uid="uid://cwtajnv8go4a" path="res://combat/modifiers/_scripts/modifier_manager.gd" id="1_jn4l3"]
[node name="ModifierManager" type="Node2D"]
script = ExtResource("1_jn4l3")

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@icon("res://assets/editor/64x64/fc1098.png")
extends Node2D
class_name ModifierManagerTwo
func _init() -> void:
Log.pr("ModifierManagerTwo initialized")

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uid://cwtajnv8go4a

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extends Area2D
class_name ProjectileBaseTwo
var lifetime_timer: Timer
var stats = {
"speed": 500.0,
"damage": 10.0,
"lifetime": 2,
}
func destroy():
emit_signal("on_destroyed", self)
queue_free()
func _on_lifetime_timeout():
destroy()

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uid://bkyout6vd2xer

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[gd_scene load_steps=2 format=3 uid="uid://xil4f66wokxb"]
[ext_resource type="Script" uid="uid://cv3jv78k0qqvc" path="res://combat/projectiles/rock/scripts/rock_projectile.gd" id="1_8myby"]
[node name="RockProjectile" type="Node2D"]
script = ExtResource("1_8myby")
speed = null
damage = null
lifetime = null
direction = null
target_position = null
is_friendly = null

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class_name RockProjectile
extends ProjectileBaseTwo
func _ready():
lifetime_timer = Timer.new()
add_child(lifetime_timer)
lifetime_timer.one_shot = true
lifetime_timer.wait_time = lifetime
lifetime_timer.connect("timeout", _on_lifetime_timeout)
lifetime_timer.start()
emit_signal("on_spawned", self)
connect("body_entered", _on_body_entered)
func _physics_process(delta):
position += direction * speed * delta
func _on_lifetime_timeout():
super._on_lifetime_timeout()

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uid://cv3jv78k0qqvc

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[gd_scene load_steps=2 format=3 uid="uid://dqful6et42ok8"]
[ext_resource type="Script" uid="uid://bvoe382ee3088" path="res://combat/weapons/_scripts/melee_weapon_component.gd" id="1_jtxhn"]
[node name="MeleeWeaponComponent" type="Node2D"]
script = ExtResource("1_jtxhn")

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[gd_scene load_steps=3 format=3 uid="uid://dud7c465danl4"]
[ext_resource type="Script" uid="uid://du7wmboxaiavv" path="res://combat/weapons/_scripts/ranged_weapon_component.gd" id="1_ag7i1"]
[ext_resource type="PackedScene" uid="uid://dxk87qi05ffqy" path="res://combat/modifiers/ModifierManager.tscn" id="2_n81mi"]
[node name="RangedWeaponComponent" type="Node2D"]
script = ExtResource("1_ag7i1")
[node name="ModifierManager" parent="." instance=ExtResource("2_n81mi")]

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@icon("res://assets/editor/64x64/fc728.png")
extends WeaponComponent
class_name MeleeWeaponComponent
var stats = {
"piercing": 3,
}
var combined_stats = {}
func _init() -> void:
Log.pr("MeleeWeaponComponent initialized")
super._init()
# Combine the base stats with the stats from the parent class
combined_stats = base_stats.duplicate()
combined_stats.merge(stats)
Log.pr("Combined stats: ", combined_stats)

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uid://bvoe382ee3088

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@icon("res://assets/editor/64x64/fc1515.png")
extends WeaponComponent
class_name RangedWeaponComponent
var stats = {
"projectile_speed": 500.0,
"projectile_size": 1.0,
"projectile_lifetime": 1.0,
"projectile_quantity": 1,
"projectile_spread": 33,
"max_pierce": 0
}
var combined_stats = {}
func _init() -> void:
Log.pr("RangedWeaponComponent initialized")
super._init()
# Combine the base stats with the stats from the parent class
combined_stats = base_stats.duplicate()
combined_stats.merge(stats)
Log.pr("Combined stats: ", combined_stats)
Log.pr("ModifierManager: ", modifier_manager)

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uid://du7wmboxaiavv

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@icon("res://assets/editor/64x64/fc729.png")
extends Node2D
class_name WeaponComponent
var modifier_manager
var base_stats = {
"damage": 10.0,
"attack_rate": 3.0
}
func _init() -> void:
Log.pr("WeaponComponent initialized")
func _ready() -> void:
await get_tree().process_frame
modifier_manager = $ModifierManager
Log.pr("ModifierManager: ", modifier_manager)

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uid://dl3kvbu0rwxky