Adding loads of icons and starting refactor of weapons and mods
This commit is contained in:
parent
1a959fbc0c
commit
f97521decc
4411 changed files with 74792 additions and 42 deletions
6
combat/weapons/MeleeWeaponComponent.tscn
Normal file
6
combat/weapons/MeleeWeaponComponent.tscn
Normal file
|
|
@ -0,0 +1,6 @@
|
|||
[gd_scene load_steps=2 format=3 uid="uid://dqful6et42ok8"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://bvoe382ee3088" path="res://combat/weapons/_scripts/melee_weapon_component.gd" id="1_jtxhn"]
|
||||
|
||||
[node name="MeleeWeaponComponent" type="Node2D"]
|
||||
script = ExtResource("1_jtxhn")
|
||||
9
combat/weapons/RangedWeaponComponent.tscn
Normal file
9
combat/weapons/RangedWeaponComponent.tscn
Normal file
|
|
@ -0,0 +1,9 @@
|
|||
[gd_scene load_steps=3 format=3 uid="uid://dud7c465danl4"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://du7wmboxaiavv" path="res://combat/weapons/_scripts/ranged_weapon_component.gd" id="1_ag7i1"]
|
||||
[ext_resource type="PackedScene" uid="uid://dxk87qi05ffqy" path="res://combat/modifiers/ModifierManager.tscn" id="2_n81mi"]
|
||||
|
||||
[node name="RangedWeaponComponent" type="Node2D"]
|
||||
script = ExtResource("1_ag7i1")
|
||||
|
||||
[node name="ModifierManager" parent="." instance=ExtResource("2_n81mi")]
|
||||
18
combat/weapons/_scripts/melee_weapon_component.gd
Normal file
18
combat/weapons/_scripts/melee_weapon_component.gd
Normal file
|
|
@ -0,0 +1,18 @@
|
|||
@icon("res://assets/editor/64x64/fc728.png")
|
||||
extends WeaponComponent
|
||||
class_name MeleeWeaponComponent
|
||||
|
||||
var stats = {
|
||||
"piercing": 3,
|
||||
}
|
||||
var combined_stats = {}
|
||||
|
||||
func _init() -> void:
|
||||
Log.pr("MeleeWeaponComponent initialized")
|
||||
super._init()
|
||||
|
||||
# Combine the base stats with the stats from the parent class
|
||||
combined_stats = base_stats.duplicate()
|
||||
combined_stats.merge(stats)
|
||||
|
||||
Log.pr("Combined stats: ", combined_stats)
|
||||
1
combat/weapons/_scripts/melee_weapon_component.gd.uid
Normal file
1
combat/weapons/_scripts/melee_weapon_component.gd.uid
Normal file
|
|
@ -0,0 +1 @@
|
|||
uid://bvoe382ee3088
|
||||
25
combat/weapons/_scripts/ranged_weapon_component.gd
Normal file
25
combat/weapons/_scripts/ranged_weapon_component.gd
Normal file
|
|
@ -0,0 +1,25 @@
|
|||
@icon("res://assets/editor/64x64/fc1515.png")
|
||||
extends WeaponComponent
|
||||
class_name RangedWeaponComponent
|
||||
|
||||
var stats = {
|
||||
"projectile_speed": 500.0,
|
||||
"projectile_size": 1.0,
|
||||
"projectile_lifetime": 1.0,
|
||||
"projectile_quantity": 1,
|
||||
"projectile_spread": 33,
|
||||
"max_pierce": 0
|
||||
}
|
||||
var combined_stats = {}
|
||||
|
||||
func _init() -> void:
|
||||
Log.pr("RangedWeaponComponent initialized")
|
||||
super._init()
|
||||
|
||||
# Combine the base stats with the stats from the parent class
|
||||
combined_stats = base_stats.duplicate()
|
||||
combined_stats.merge(stats)
|
||||
|
||||
Log.pr("Combined stats: ", combined_stats)
|
||||
|
||||
Log.pr("ModifierManager: ", modifier_manager)
|
||||
1
combat/weapons/_scripts/ranged_weapon_component.gd.uid
Normal file
1
combat/weapons/_scripts/ranged_weapon_component.gd.uid
Normal file
|
|
@ -0,0 +1 @@
|
|||
uid://du7wmboxaiavv
|
||||
18
combat/weapons/_scripts/weapon_component.gd
Normal file
18
combat/weapons/_scripts/weapon_component.gd
Normal file
|
|
@ -0,0 +1,18 @@
|
|||
@icon("res://assets/editor/64x64/fc729.png")
|
||||
extends Node2D
|
||||
class_name WeaponComponent
|
||||
|
||||
var modifier_manager
|
||||
|
||||
var base_stats = {
|
||||
"damage": 10.0,
|
||||
"attack_rate": 3.0
|
||||
}
|
||||
|
||||
func _init() -> void:
|
||||
Log.pr("WeaponComponent initialized")
|
||||
|
||||
func _ready() -> void:
|
||||
await get_tree().process_frame
|
||||
modifier_manager = $ModifierManager
|
||||
Log.pr("ModifierManager: ", modifier_manager)
|
||||
1
combat/weapons/_scripts/weapon_component.gd.uid
Normal file
1
combat/weapons/_scripts/weapon_component.gd.uid
Normal file
|
|
@ -0,0 +1 @@
|
|||
uid://dl3kvbu0rwxky
|
||||
Loading…
Add table
Add a link
Reference in a new issue