Adding loads of icons and starting refactor of weapons and mods
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4411 changed files with 74792 additions and 42 deletions
18
combat/weapons/_scripts/melee_weapon_component.gd
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18
combat/weapons/_scripts/melee_weapon_component.gd
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@icon("res://assets/editor/64x64/fc728.png")
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extends WeaponComponent
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class_name MeleeWeaponComponent
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var stats = {
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"piercing": 3,
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}
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var combined_stats = {}
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func _init() -> void:
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Log.pr("MeleeWeaponComponent initialized")
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super._init()
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# Combine the base stats with the stats from the parent class
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combined_stats = base_stats.duplicate()
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combined_stats.merge(stats)
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Log.pr("Combined stats: ", combined_stats)
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combat/weapons/_scripts/melee_weapon_component.gd.uid
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combat/weapons/_scripts/melee_weapon_component.gd.uid
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uid://bvoe382ee3088
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25
combat/weapons/_scripts/ranged_weapon_component.gd
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combat/weapons/_scripts/ranged_weapon_component.gd
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@icon("res://assets/editor/64x64/fc1515.png")
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extends WeaponComponent
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class_name RangedWeaponComponent
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var stats = {
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"projectile_speed": 500.0,
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"projectile_size": 1.0,
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"projectile_lifetime": 1.0,
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"projectile_quantity": 1,
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"projectile_spread": 33,
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"max_pierce": 0
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}
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var combined_stats = {}
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func _init() -> void:
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Log.pr("RangedWeaponComponent initialized")
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super._init()
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# Combine the base stats with the stats from the parent class
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combined_stats = base_stats.duplicate()
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combined_stats.merge(stats)
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Log.pr("Combined stats: ", combined_stats)
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Log.pr("ModifierManager: ", modifier_manager)
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combat/weapons/_scripts/ranged_weapon_component.gd.uid
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combat/weapons/_scripts/ranged_weapon_component.gd.uid
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uid://du7wmboxaiavv
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18
combat/weapons/_scripts/weapon_component.gd
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combat/weapons/_scripts/weapon_component.gd
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@icon("res://assets/editor/64x64/fc729.png")
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extends Node2D
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class_name WeaponComponent
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var modifier_manager
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var base_stats = {
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"damage": 10.0,
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"attack_rate": 3.0
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}
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func _init() -> void:
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Log.pr("WeaponComponent initialized")
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func _ready() -> void:
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await get_tree().process_frame
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modifier_manager = $ModifierManager
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Log.pr("ModifierManager: ", modifier_manager)
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1
combat/weapons/_scripts/weapon_component.gd.uid
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combat/weapons/_scripts/weapon_component.gd.uid
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uid://dl3kvbu0rwxky
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