Refactors projectile spawning to allow for customized spawn locations and stat assignment. Applies modifiers to projectiles at the time of spawning, enabling dynamic adjustments to projectile behavior. |
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| .. | ||
| melee_weapon_component.gd | ||
| melee_weapon_component.gd.uid | ||
| ranged_weapon_component.gd | ||
| ranged_weapon_component.gd.uid | ||