Commit graph

9 commits

Author SHA1 Message Date
Dan
bb5724429a Added job component and queue system
- Introduced a new JobComponent and JobQueue to manage jobs in the game.
- Created two new jobs: DigJob and InfectJob with their respective scripts.
- Updated CrystalGlowComponent, FreeCameraComponent, MushroomGlowComponent, WaterEffectComponent to improve logging messages.
- Adjusted camera movement limits in FreeCameraGameCameraComponent for better control.
- Added FiniteStateMachine class for managing states of entities.
- Implemented GlowingIdle state as an example of using the state machine.
- Included a utility function to fetch file paths by extension from a directory.
2024-06-06 15:49:05 +01:00
Dan
1d04d27969 Stupid length exceeded I cba to write anything 2024-06-05 15:49:58 +01:00
Dan
49e344f109 Glowing crystals mainly 2024-06-04 15:45:48 +01:00
Dan
ce0ef75241 All sorts of fun and games 2024-06-03 17:34:11 +01:00
Dan
cf3c8d82f1 Added automated mushroom glowing 2024-06-02 17:28:38 +01:00
Dan
cc80783d16 Added static typing and enforced it 2024-06-01 20:36:05 +01:00
Dan
217f0ab18c Increased Glowling speed and added delta time scaling
Significant changes include:
- The Glowling entity's speed has been quadrupled from 10 to 40.
- The _process function now scales the movement speed by the elapsed time (delta) for smoother motion.
- VSync mode has been disabled in project settings.
2024-06-01 20:05:16 +01:00
Dan
9f9f1a7502 Adding pathing 2024-06-01 19:29:26 +01:00
Dan Baker
a91635a68c Adding some glow effects 2024-06-01 17:35:21 +01:00