glowlings/entities
Dan bb5724429a Added job component and queue system
- Introduced a new JobComponent and JobQueue to manage jobs in the game.
- Created two new jobs: DigJob and InfectJob with their respective scripts.
- Updated CrystalGlowComponent, FreeCameraComponent, MushroomGlowComponent, WaterEffectComponent to improve logging messages.
- Adjusted camera movement limits in FreeCameraGameCameraComponent for better control.
- Added FiniteStateMachine class for managing states of entities.
- Implemented GlowingIdle state as an example of using the state machine.
- Included a utility function to fetch file paths by extension from a directory.
2024-06-06 15:49:05 +01:00
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scripts Added job component and queue system 2024-06-06 15:49:05 +01:00
states/glowling Added job component and queue system 2024-06-06 15:49:05 +01:00
crystal_glow.tscn Glowing crystals mainly 2024-06-04 15:45:48 +01:00
glowing.tscn Added job component and queue system 2024-06-06 15:49:05 +01:00
mushroom_glow.tscn All sorts of fun and games 2024-06-03 17:34:11 +01:00
water_fog.tscn Stupid length exceeded I cba to write anything 2024-06-05 15:49:58 +01:00
water_particles.tscn Stupid length exceeded I cba to write anything 2024-06-05 15:49:58 +01:00