glowlings/entities/scripts/mushroom_glow.gd
Dan bb5724429a Added job component and queue system
- Introduced a new JobComponent and JobQueue to manage jobs in the game.
- Created two new jobs: DigJob and InfectJob with their respective scripts.
- Updated CrystalGlowComponent, FreeCameraComponent, MushroomGlowComponent, WaterEffectComponent to improve logging messages.
- Adjusted camera movement limits in FreeCameraGameCameraComponent for better control.
- Added FiniteStateMachine class for managing states of entities.
- Implemented GlowingIdle state as an example of using the state machine.
- Included a utility function to fetch file paths by extension from a directory.
2024-06-06 15:49:05 +01:00

20 lines
548 B
GDScript

extends Node2D
class_name MushroomGlow
@onready var inner_glow : PointLight2D = $InnerGlow
@onready var outer_glow : PointLight2D = $OuterGlow
@onready var animation : AnimationPlayer = $GlowAnimation
@export var colour_name : String = "blue"
func _ready() -> void:
set_light_colour(colour_name)
animation.play("GlowFlicker")
func set_light_colour(colour : String) -> void:
if colour == "blue":
inner_glow.color = "4cc5fa"
outer_glow.color = "00b4ff"
elif colour == "yellow":
inner_glow.color = "ffcf3c"
outer_glow.color = "ffcf3c"