Dan
f0a7c5ca05
Added health bar and snail behavior enhancements
...
- Introduced a health bar for flowers, which updates based on the current GameState values.
- Enhanced snail behavior with eating and sleeping states. Snails now have a chance to switch to the sleeping state while eating.
- Improved mouse interaction with snails, allowing them to potentially switch to sleep mode when clicked.
- Refactored cursor management into its own class for better code organization and readability.
- Updated drone placement logic to use the new CursorManager class.
- Added functionality for bees to replenish flower nectar levels after a certain number of deposits.
2024-05-15 13:57:31 +01:00
Dan
2a9e78b52e
Refactor: Added explicit typing and void return types
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- Introduced explicit typing to variables and functions across multiple scripts for better code clarity.
- Specified 'void' as the return type for functions that do not return a value.
- Removed redundant code in some scripts.
2024-05-15 10:42:16 +01:00
Dan
9988ee23de
Update export presets to not embed PCK, add Windows native icon. Add new icons for the project.
2024-05-12 16:08:10 +01:00
Dan
380434c2d5
Delete GdUnitBuildTool and GdUnitCmdTool scripts. Refactor code structure, remove unused variables, and update function implementations.
2024-05-12 15:32:56 +01:00
Dan
115b4b0a69
Add high scores level with specific settings, new resources for images and textures, update project configuration to include HighScoreMgr, and define style boxes for game theme.
2024-05-11 13:53:04 +01:00
Dan
b6cdb68b4e
Add build directory to .gitignore, create export presets for Web and Windows Desktop, adjust z-index and mouse filter in level_1.tscn, add update_game_state function in level.gd, change main_scene path in project.godot, set rendering method to "gl_compatibility", add LevelSelect and related nodes in main_menu.tscn, create scene_manager.tscn with MainMenu node, implement functionality for menu button selection in main_menu.gd.
2024-05-10 14:39:24 +01:00
Dan
ca4788ce6f
Add main menu level, scene, and resources. Update main scene to main menu. Add logo image with import settings. Include elements in the main menu scene like bushes, trees, mushrooms, flowers, beehive, drones. Set up UI components and background music for the main menu.
2024-05-10 10:44:28 +01:00
Dan
7009695327
Update drone and level scenes with new shapes, connections, and scripts. Add mouse interaction events for director drone. Include new level 2 & 3 scenes with various elements and components.
2024-05-09 18:43:38 +01:00
Dan
491395e6b9
Add utility strings, update game state with drone count and points calculation.
2024-05-09 15:42:04 +01:00
Dan
d879ca30bd
Add RulesComponent, GameRulesResource, and BeeDeath state. Update Bee entity with death animation. Include new textures for particles. Add Highlight animation to Beehive.
2024-05-09 15:08:57 +01:00
Dan
1da411cacd
who the fuck knows
2024-05-08 17:06:15 +01:00
Dan
fb47693a99
Graphics pass
2024-05-07 15:51:31 +01:00
Dan Baker
e88b2248b3
Adding death zone to pesticide
2024-05-05 16:04:07 +01:00
Dan Baker
5865778c77
Bees return nectar, UI stuff
2024-05-04 15:13:59 +01:00
Dan Baker
bce75a9a97
Bee flying animation, dancing drone
2024-05-03 20:39:41 +01:00
Dan
752131c955
Bee State Machine
2024-05-03 15:43:05 +01:00
Dan
b0583bd97f
Basic mouse interface
2024-05-02 13:54:43 +01:00
Dan Baker
2099f0b1ff
Setting vs code editor and testing
2024-05-02 09:45:03 +01:00
Dan Baker
4522259397
Adding log.gd
2024-05-02 09:36:31 +01:00
Dan Baker
eb32d6614e
Initial project files
2024-05-02 09:29:49 +01:00