Commit graph

20 commits

Author SHA1 Message Date
Dan
b8f42a552e Enhanced snail animations and interactions
Added new animation states for the snail entity, including 'Move' and 'Sleep'. The snail now hides certain elements when eating and plays appropriate animations when transitioning between states. Also introduced a new texture for sleep indication.
2024-05-16 12:00:52 +01:00
Dan
5777a7f2f1 Enhanced snail entity with new features
Added a sprite to the Snail class and implemented animations for the snail's movements. The snail now has a body and shell texture, along with an eating shadow. Also, added logic to flip the sprite based on movement direction in the 'snail_eating' state. Furthermore, made CollisionShape2D invisible for better aesthetics.
2024-05-15 17:21:47 +01:00
Dan
7d47bdbf5a Enhanced snail interaction and sleep behavior
The update includes improvements to the snail's interactive behavior. Now, when the mouse hovers over a snail that is eating, it changes to a hand cursor. This change enhances user feedback during interaction.

Additionally, the sleeping state of the snail has been expanded. The snail now wakes up after a random interval between 15 and 25 seconds. A timer tracks this duration and triggers a state transition to "Eating" once elapsed.

A new hand cursor resource was also added to the CursorManager for use in these interactions.
2024-05-15 14:47:28 +01:00
Dan
f0a7c5ca05 Added health bar and snail behavior enhancements
- Introduced a health bar for flowers, which updates based on the current GameState values.
- Enhanced snail behavior with eating and sleeping states. Snails now have a chance to switch to the sleeping state while eating.
- Improved mouse interaction with snails, allowing them to potentially switch to sleep mode when clicked.
- Refactored cursor management into its own class for better code organization and readability.
- Updated drone placement logic to use the new CursorManager class.
- Added functionality for bees to replenish flower nectar levels after a certain number of deposits.
2024-05-15 13:57:31 +01:00
Dan
2a9e78b52e Refactor: Added explicit typing and void return types
- Introduced explicit typing to variables and functions across multiple scripts for better code clarity.
- Specified 'void' as the return type for functions that do not return a value.
- Removed redundant code in some scripts.
2024-05-15 10:42:16 +01:00
Dan Baker
a62cd6018e Updated bee nectar gathering and game levels
The bee's nectar gathering now depends on the current flower nectar level. The return, deposit_nectar, die, and other functions have been updated to return void. Nectar requirements for each game level have been increased tenfold. A new variable 'flower_nectar_level' has been added to manage the amount of nectar in flowers. Also, several functions in GameStateManager were updated to include specific input parameters or return void.
2024-05-14 19:05:47 +01:00
Dan
908f834181 Update flower entity to spawn snails based on game state.
- Added Snail entity with states for eating and sleeping.
- Modified Flowers script to handle snail spawning logic.
2024-05-14 14:51:01 +01:00
Dan
c991cbba5d Add new resources and animations for DistractorDrone, update drone script. Include level 5 scene with rules and components. 2024-05-12 10:42:00 +01:00
Dan
4b5ac48e10 Update cursor handling and reset functionality, improve UI elements. Reset game state cursor when needed. 2024-05-12 09:39:02 +01:00
Dan
f9865cf1fa Update drone placement logic, level loading functionality, and UI behavior. Set visibility of labels, manage mouse cursor changes, and handle game state for placing drones. 2024-05-10 18:49:51 +01:00
Dan
7009695327 Update drone and level scenes with new shapes, connections, and scripts. Add mouse interaction events for director drone. Include new level 2 & 3 scenes with various elements and components. 2024-05-09 18:43:38 +01:00
Dan
d879ca30bd Add RulesComponent, GameRulesResource, and BeeDeath state. Update Bee entity with death animation. Include new textures for particles. Add Highlight animation to Beehive. 2024-05-09 15:08:57 +01:00
Dan
1da411cacd who the fuck knows 2024-05-08 17:06:15 +01:00
Dan
1c33ea2f59 Lots of colouring in 2024-05-08 14:03:38 +01:00
Dan Baker
07b63a8426 Removing a lot of logging 2024-05-05 18:08:50 +01:00
Dan Baker
e88b2248b3 Adding death zone to pesticide 2024-05-05 16:04:07 +01:00
Dan Baker
5865778c77 Bees return nectar, UI stuff 2024-05-04 15:13:59 +01:00
Dan Baker
bce75a9a97 Bee flying animation, dancing drone 2024-05-03 20:39:41 +01:00
Dan
752131c955 Bee State Machine 2024-05-03 15:43:05 +01:00
Dan Baker
cfe0fb2e5a Adding more drone types 2024-05-02 19:22:34 +01:00